Combination of Elements (Attributes)
Pure Wind :: High chance to dodge, high agility.
Pure Water :: High amount of CP, high chance to auto-cast purify (remove all negative buffs).
Pure Earth :: High HP, high chance to auto return 30% damage to an opponent.
Pure Thunder :: High chance to crit, and higher crit damage.
Pure Fire :: Very high damage, high chance to increase damage by 30% for a next turn.
Wind + Water :: Above average dodge rate, above average agility, above average chakra, has a chance to auto-cast Purify.
Wind + Earth :: Above average dodge rate, above average agility, above average hp, has a chance to auto return 30% damage to an opponent.
Wind + Thunder :: Above average dodge rate, above average agility, above average critical.
Wind + Fire :: Above average dodge rate, above average agility, above average damage for all attacks, has a chance to increase damage by 30% for a next turn.
Water + Earth :: Above average amount of CP, has a chance to auto-cast purify, above average hp, has a chance to auto return 30% damage to an opponent.
Water + Thunder :: Above average amount of CP, has a chance to auto-cast purify, above average critical.
Water + Fire :: Above average amount of CP, has a chance to auto-cast purify, above average damage for all attacks, has a chance to increase damage by 30% for a next turn.
Earth + Thunder :: Above average hp, has a chance to auto return 30% damage to an opponent, above average critical.
Earth + Fire :: Above average hp, has a chance to auto return 30% damage to an opponent, above average damage for all attacks, has a chance to increase damage by 30% for a next turn.
Thunder + Fire :: Above average critical, above average damage for all attacks, has a chance to increase damage by 30% for a next turn.